Command Bunker

Hedge1.jpg (143428 bytes)                Hedge.jpg (509455 bytes)

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Introduction

Hedgerow Country, Northern France, July 1944

Description

By July 1944, the breakout from the Normandy beachheads was well under way.  The allies found themselves up against new problems facing stubborn German defenses and navigating the difficult hedgerow country of northern France.

The German Army put up a tenacious defense, and even went over to the offensive when opportunities presented themselves.

“Command Bunker” represents one of those rare occasions when the Germans went on the offensive.  A lightly defended battalion headquarters near a critical crossroads proved too tempting for the Nazi’s to ignore.   

Tu    Turn Record

           

Special Rules:

1.         1.   T he American Battalion Headquarters garrison consists of a Company of Engineers (8 Squads), some machine guns, some artillery, and a tank.

         2.   T he Command Bunker faces North (it was previously captured from the Germans).

2.         3.    Using the Point Value Chart, each player selects a German Attack force they deem sufficient to achieve the Victory Conditions.

3.         4.    The player with the lower Attack Force point value becomes the German Attacker, and uses the force they have selected.

         5.    The American sets up using Hidden Initial Placement.

6.         6.    The Germans enter on Turn 1 from the southern edge.

German Point Value Chart:

Item

Point Value

Total

10-2 Leader

145

 

9-2 Leader

120

 

9-1 Leader

100

 

8-0 Leader

60

 

Squad

25

 

Assault Engineer

80

 

Flamethrower/Demo Charges

250

 

HMG’s

30

 

MMG’s

20

 

LMG’s

15

 

Panzerfaust

15

 

Radio / Artillery

200

 

Tiger Tank

200

 

Panzer IV

160

 

StuG III

140

 

Stuka

120

 

76 mm PAK

160

 

Truck

30

 

 

        Victory Conditions:

The Germans win if they solely occupy the Command Bunker at game end.  The Americans win if they avoid the German Victory conditions.

 

 

 

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